Waypoint glyph codes
First, download Halo: Waypoint to your Xbox 360 by selecting the "Halo: Waypoint" option from the main menu. Then, start Halo: Waypoint, press X to enter the classified menu, and press X again to enter the code input screen. Enter one of the following secret glyph codes to unlock the corresponding bonus. Note: To use the "Raider" codes, you must have completed the first three episodes in Spartan Ops mode. To use the "Oni" and "Wiseguy" codes, you must have found all seven terminals in the campaign missions.
- Raider 1: Raider Torso Armor and 500 XPRaider 2: Raider Shoulder Armor and 500 XPRaider 3 (Raider Helmet): Raider Helmet, Spartan IV Armor: Raider (Artwork), Avatar Award: Raider Helmet and Raider Spartan Emblem, and 500 XPOni 1: Oni Emblem,
Halo 4
- Concept Art, and 5,000 XPWiseguy: Wiseguy Emblem, Domain Terminals Artwork, and 2,000 XP
- "117" Emblem
Successfully complete Campaign mode on the Legendary difficulty in Single Player or Co-Op mode to unlock the "117" Emblem in Infinity mode. - Legendary Visor
Successfully complete Campaign mode on the Legendary difficulty in Single Player or Co-Op mode to unlock the Legendary Visor in Infinity mode. - Mark VI Armor
Successfully complete Campaign mode on the Legendary difficulty in Single Player or Co-Op mode to unlock the Mark VI Armor in Infinity mode. - Alternate ending
Successfully complete the game on the Legendary difficulty to view a secret ending after the credits end, including Master Chief being unmasked. - Specialization unlockables
Successfully complete the indicated task to unlock the corresponding bonus:- First set of armor: Reach Specialization Ranks 2 through 4.Second set of armor: Reach Specialization Ranks 7 through 9.Specialization Package Mod: Reach Specialization Rank 10.Specialization Visor: Reach Specialization Rank 6.Weapon with alternate skin: Reach Specialization Rank 5.
- Multiplayer unlockables
Reach the indicated rank in Multiplayer mode to unlock the corresponding bonus:Unlockable Rank (SR) Cost (SP) Description Extras Loadout 1 1 Armor Ability 3 Loadout 2 6 Tactical Package 7 Support Upgrade 12 Loadout 3 14 Loadout 4 26 Loadout 5 41 Weapons Primary DMR 1 0 Assault Rifle - 0 Battle Rifle 2 1 Covenant Carbine 5 2 Storm Rifle 5 2 Light Rifle 22 2 Suppressor 22 2 Secondary Magnum - 0 Plasma Pistol 8 2 Boltshot 18 2 Grenade Frag - 0 Plasma 8 2 Pulse 18 2 Armor Ability Promethean Vision 1 0 Can detect enemy signatures through walls and other hard surfaces Thruster Pack 1 0 Supplies a powerful burst of movement, giving the ability to evade or quickly close in Active Camoflage - 3 Can generate a visual effect stunningly close to invisibility Hardlight Shield - 3 Can generate a protective barrier of hard light, which stops most small arms fire and some explosives Hologram - 3 Can generate a nearly identical holographic decoy to deceive enemies during combat Jet Pack - 3 Enables limited flight through a vertical lift propulsion system similar to that of EVA reentry packs Autosentry 16 3 An automated turret that can be deployed to defend its user or command a key battlefield chokepoint Regeneration Field 16 3 Can release a short-range energy field that heals any nearby Spartan Tactical Packages Mobility 1 0 Enables infinite sprint Shielding - 1 Increases the armor's energy shield recharge rate AA Efficiency 14 1 Increases the Armor Abilities energy recharge rate Resupply 14 1 Can recover grenades from dead allies and enemies Firepower 24 1 Can use a primary weapon in the secondary weapon slot Grenadier 24 1 Increases the grenade carrying capacity Fast Track 50 1 (Pioneer) Can advance quicker in rank Requisition 50 1 (Tracker) Can request new choices when an ordnance is granted Wheelman 50 1 (Operator) Increases the long term durability of your vehicle and how it reacts to EMP charges Support Upgrades Dexterity 1 0 Increases reload time and switch weapon animation speed Ammo - 1 Extra clip when you spawn Awareness 20 1 Retain your motion sensor while scoped Sensor 20 1 Increases Motion Tracker Range Explosives 26 1 Increases grenade strength and decreases grenade damage to the player Ordinance Priority 26 1 Reduces Threshold for Personal Ordinance Drop Recon 50 1 (Engineer) HUD indicator for incoming ordinance Gunner 50 1 (Pathfinder) Turret Cooldown + Mobility while carrying Nemesis 50 1 (Stalker) Can target and track down previous attacking enemies, highlighting them on the armor's passive sensors Stability 50 1 (Rogue) Reduces flinch while shot in-scope Stealth 50 1 (Wetwork) Faster assassinations, quieter footsteps, reduced visibility vs. Promethean Visio - Terminal locations
Search the indicated locations to find all seven terminals:
Terminal 1
In Chapter 2: Requiem, you will reach a large tower near the end of the mission. Before attempting to go up it, kill the armored Hunters, and look for a main ramp leading up to the central tower's elevator shaft. Search underneath the transparent ramp to find the first terminal.
Terminal 2
In Chapter 3: Forerunner, after Master Chief's screen flickers while searching for the first of two objective at the beginning of the mission, Cortana will say "What's that distortion?" The terminal will be directly ahead, on the ground floor of the central Promethean building, below a circular structure with three columns.
Terminal 3
In Chapter 4: Infinity, after meeting up with the UNSC allied soldiers, there will be a cutscene. Once the cutscene ends, turn around to find the terminal.
Terminal 4
In Chapter 5: Reclaimer, after getting Cortana back, you will be instructed to escape using an elevator. Before using the elevator, go down the hall to your right, as you enter the hall leading to the elevator, to find the terminal.
Terminal 5
In Chapter 6: Shutdown, you will fly a Pelican to multiple locations. Once you reach the Production Tower (third tower), Cortana will say you have to locate the control room. Take the gravity elevator up, then cross the energy bridges toward the objective. Once you reach two Hunters, go back across the energy bridge you just crossed, and go to the right to reach a new platform. The terminal is on the backside of the isolated platform.
Terminal 6
In Chapter 7: Composer, after killing the two Hunters, there will eventually be a long cutscene with the Dr. Tillson. Once the cutscene ends, look directly ahead for a building with "ATRIUM" written on it. Look below that building, inside a small cave formed by rocks, to find the terminal.
Terminal 7
In Chapter 8: Midnight, after crash landing on the enemy ship, you will have to fight Protheans through several chambers. After entering the third room, look behind the central pillar to find the terminal. - Tea-bagging enemies
In Multiplayer mode, summon a hologram over a recently killed enemy to tea-bag it.